![]() You need to mess around grouping layers to get this hierarchy right. Mesh can be adjusted if you notice errors with your puppet. So create a Photoshop file, load up the separate images into separate layers, then create the following groupings (suggested - you can do it different, but this is common so others with understand it). Now Add the Draggable area to the areas you want to make draggableĪdd Dangle to other Apendages that move with Gravity You can Do Shoulders, Spine and Sides of Body to keep character rigid Now add the Sticks where you would have ‘Bones’ In Layer you can change the Attach style to HINGE / WELD Think of the Center of Gravity of your characterĪdd Thumbtacks to keep parts in place (if you want it to stay)Īdd Staple to part where it should attach (stacking order is up to you, just remember to think of what you parts you want in front)ĭrag center of Origin (little circle that says Body) to change the Origin Point You have to manually add the triggers to each head □ Heads can also be triggered with Keyboard Triggers Then click Behaviors and the + symbol and choose Head Turner.Įach Head should have a 1 next to it, if not Go back to the TAG Section and look at heads. ![]() Make the Head Group different in each state by moving the eyes, mouth, nose, etc. Copy paste your main head to make different groups, named as follows. You must have a Head Group at the top of the Hierarchy. Unfortunately your Keyboard Triggers and Rigging will be lost on the original head after the change! Make sure to correctly LABEL your layers in Photoshop first.
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